Orryn

Native to the feywild, Orryn has joined the adventuring company as a guide through the thick jungle.

Description:

Orryn Level 11 Controller p. Small fey humanoid XP 600 p. Initiative +5 Senses Perception +9p. HP 60; Bloodied 30 p. (6 Healing Surges) AC 24; Fortitude 24; Reflex 24; Will 24 p. Speed 6 p. m Sickle (at-will; standard) • Weapon p. +16 vs AC; 1d6 + 2 p. r Short Bow (at-will; standard) • Weapon p. 15/30; +17 vs AC; 1d8 + 1 p. R Thorn Cloud Shot (at-will; standard) • Poison, Primal, Weapon, Zone p. 15/30; +17 vs AC; 1d8 + 4 the attack creates a zone in a burst 1 centered on the target that p. lasts until the start of your next turn. Any creature that ends its turn within the zone takes 4 poison damage p. R Winter Spirits (encounter; standard) p. 15/30; +17 vs AC; 1d8 + 4 and the target is immobilized until the end of its next turn p. Host of Sparrows (daily; immediate reaction) • Primal, Polymorph p. Trigger: You are damaged by an attack p. Effect: You assume the form of a cloud of flying sparrows until the start of your next turn. You fly your speed without provoking opportunity attacks. While in this form you are insubstantial, you cannot attack, you cannot pick up or manipulate objects. If you are still flying at the start of your turn, you land without taking damage. p. C Sheltering Underbrush (daily; minor) • Primal, Zone p. Close Burst 2; Effect: The burst creates a zone that lasts until the end of your next turn. You and your allys have cover while in the zone, and the zone is dificult terrain for your enemies.; Sustain Minor: The zone persists p. Fade Away (encounter; immediate reaction) • Illusion p. Trigger: Orryn Takes Damage Effect: You are invisible until you attack or until the end of your next turn p. R Ghost Sound (encounter; minor) • Arcane, Illusion p. Range 10; Target: One object or unoccupied square; Effect: You create a sound as quiet as a whisper or as loud as a yelling or fighting creature to emenate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only the creature adjacent to the target can hear your words. p. Extend Power (at-will; standard) p. Alignment Unaligned Languages Common, Elven p. Skills Nature +14, Stealth +10 p. Str 14 (+7) Dex 11 (+5) Wis 18 (+9) p. Con 10 (+5) Int 12 (+6) Cha 10 (+5) p. Equipment Leather Armor, Sickle, Shortbow © 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools. p.

Bio:

Orryn

Feywild Frontiers mavrik512